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SomeGuyMusic

342 Audio Reviews

160 w/ Responses

This is like a very good example of this style of music. Very well done!

The goat 🔥🔥

This is super dope! 0:35 is kinda sketchy because there's a lot of excessive high end blasting in that area that sounds like it's around 6k - 8k. The song also sounds like it was over compressed and it really takes away from the song a lot unfortunately. This becomes apparent at 0:50 because the volume drop is very jarring. What I would recommend is have your saw in that area that plays placed on a filter. Then attached the LFO to your cutoff. After that, automate the LFO so that it slows down the automation of the cutoff as you get to the next part. I would also utilize detune on your synth more if you have more than one voice on your saw. That's all and keep up the good work!

Edit: The stereo space sounds pretty nice so I don't really have any concerns there.

PiwAEyes responds:

Is the mix better like that ?

The first thing I notice is the lack of low end in your music and it makes the piano in the beginning really really jarring. A double bass or a low cello would do nicely. It sounds like the high end of your instruments have been spiked up or they might just come like that. I would probably take around 1000 - 3000 hz down a bit for the beginning piano. As for the composition, the ending could've been a lot more fletched out. The rhythm the piano is playing is kind of nice! Your melody of the oboe could use some work to match the chords better. Other than that, keep up the good work!

Malethar responds:

Yeah, I feel like adding a bass instrument would've taken away from the kinda lonely vibe from the game. Plus, it's a video game, so giving it an ending would be weird cause it's supposed to be a loop. I do agree with the high-end bit, my mastering software just blew up the treble and I just thought it sounded nice at the time. Thanks for the kind words!

This feels like something I would hear in Kingdoms Hearts! First thing I would like to say is that your composition sounds kind of "thin" at the moment. What I mean by that is that I feel like it could be expanded upon because at the moment it feels kind of lack luster. It sounds like this is due to a lack of layering your instruments and also a lack of counterpoint. I would definitely try to establish more melodic voices for a song like this as it can really bring the essence of it out! I also feel like it just might be due to the samples you have. I don't know what daw you're working with but keep up the good work!

Willyuh responds:

Thanks so much for the feedback :)

I really enjoy the video game feel! It feels like a sort of mega man song. As far my feedback would go, I'll start off by getting the main thing out the way. I highly recommend working on separate your elements better. Your mix is very chaotic and you can achieve a chaotic song without a chaotic mix. The instruments in your song sound very bundled up and it would be easy to combat that by figuring out what you want your leading element(s)/instrument(s) to be. Another thing is your song structure. Your song doesn't sound like it has a clear path which can be fixed by structuring your song. For example, beginning, middle and end. For a lot of dubstep songs it's intro, pre-drop, drop, cooldown, pre-drop, drop, ending. That's just an example of how you could structure your song. It's not strict but a structure provides an amazing amount of clarity for you piece. It makes it very easy for the listener to enjoy the music because there's a clear path. I would recommend grabbing some diatonic chords (chords that come from the same key) and working off of those. Good luck!

Mesage responds:

Thanks for your constructive feedback. I will listen to your advices about the mixing.
The chaotic structure is what making the song unique, like, it's called "mental breakdown"

Amazing!

This is fire 🔥🔥🔥🔥🔥

Warkauze responds:

Thank you, appreciate the support :)

AYO THIS GOES 🔥🔥🔥

Amazing as always!

HollandAlbright responds:

Thank you very much! :)

Hey! I'm SomeGuy and I mainly make orchestral pieces!

Age 18

Musician

America

Joined on 2/9/21

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