Sorry it's been like 21 hours and I didn't get to it but I'm here now! Ok so I don't find that there is much going on. Composition wise it feels kinda meh. I think you could've made this sound a bit more ominous with a reverb on a couple of things. I don't excatly know how a reverb works on the software you used but on the one I use (bandlabs) there is this thing called room size. Room size is a part of a the reverb names space maker (again this might be different on your software.)Increasing that can make it more ominous. Also a feedback killer would be nice as well. In my experience a feedback killer can make something sound like it's far away without but it doesn't have the same effect as turning the sound down. While it does turn the sound down, it makes the sound softer. I also don't know if it's called a feedback killer on your software. The thing at 0:02 that fades out is nice but it sounds kind of bland. You can try the reverb on that. 2:55 nice transition. I was about to say making more dynamic but I think it just needs to be more atmospheric instead. I think that would "bring it to life" if you know what I mean.
Overall I think it's a bit bland at the moment but not bad. It has a nice rhythm to it that I dig. Maybe video game. Like an underground area. Also what software do you use? 🤔